![]() ![]() Having native 64-bit and only 64-bit APIs makes for less work with (for instance) when migrating/translating/emulating x86-64 apps to Apple silicon arriving with Big Sur two whole run-time environments is more work and more testing than one. The software allowed us to use 32 bits before this update, keeping it a bit longer would have done no harm. Developers were already transitioning to 64 bits. Nd honestly, Apple does not gain or lose anything much by keeping 32 and 64 but games. I’m in no rush to get to Big Sur on the main systems.įor those with available hardware non-production, running the betas can help identify the worst of the new early, though I d avoid running betas on anything that has to work, and on anything linked with a has-to-work Apple ID iCloud. Same discussion happens on iOS and iPadOS, too. Which is why various folks will defer have-to-work product system upgrades (as distinguished from updates) until there’ve been a couple of updates. The first version or three tends to be a little unstable. Some upgrades (as differentiated from updates) are better than others. That discussion happens with most new releases, unfortunately. It crashed several times when I was using my laptop for school work. They should have postponed that update until they fixed the initial bugs it had. This can be a cheaper alternative to buying a new gaming laptop. Also search up PC builds online to make your own PC using available hardware. Afterwords, make sure your setting doesn’t automatically update OS to ensure it stays as Mojave until you decide you want to upgrade. I followed his guide to the letter to be back on Mojave. I had this MacBook since I was a teenager and now as an adult I want to get a PC bc Apple programming is not the basis for computer games or school/work apps. That is literally the reason why I downgraded, just to play Steam games. Sure Apple warned developers to transition to 64 bits a few years back, but it’s pointless on old apps used for school/work or old games from small developers who won’t reprogram an old game just to make it into 64 bits. And honestly, Apple does not gain or lose anything much by keeping 32 and 64 but games. Honestly I am not a fan of games in Apple Arcade as I primary prefer games from Steam on my MacBook. I’m using a 2014 MacBook Pro and when my laptop upgraded to itself Catolina, I tried it for less than a week before I downgraded it back to Mojave. Playstaton's and XBOX's have backwards game compatibly so why cant the new 2019 Mac Pro? Please Apple re-add 32-bit support for mostly games because due to my bad hand control I just cant use Playstaton's and XBOX's.Īgreed. I hate PC and Windows but I wish I bought a PC instead of a very extensive 2019 Mac Pro 16 core and I'm disabled so that means I have very little money to spare. Yes there's Apple Arcade but none of those games grab me. ![]() PLEASE PLEASE PLEASE re-add 32-bit support to makes Macs enjoyable again because game companies are just not interested in upgrading 32-bit games to 64-bit games. ![]() I'm 43 years old and I've been a Mac user for most of my life but Apple are making it very hard for me to like them ever since Steve Jobs sadly died. ![]() Also I cant use Photoshop CS6 because its 32-bit too and I cant afford to rent from Adobe. Games are a huge chunk of my life and I wish Apple would bring back 32 bit support. I've even tried to downgrade to macOS Mojave but surprise surprise thats impossible too. As I have finally got a powerful Mac Pro I've been trying to buy games that I like but its impossible as they are all 32-bit. With ARM coming in the near future it makes Macs almost impossible to have games as game companies wont bother making games for Macs as ARM makes it even harder to make games Mac-Compatible. I love my 2019 Mac Pro but I mostly bought a high end Mac Pro mostly for the Games on Steam or anywhere. ![]()
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